Seal of Command: This ability now chains to strike up to 2 additional targets when it is triggered by an attack.
Just now GC posted the following clarification:
The idea was always that Seals were a choice. We have just iterated on them so much this patch that one of them kept coming up as the only real Seal. Hopefully this latest design will work out.If an attack procs a seal of command then that seal of command can chain onto up to two different targets.
That is correct, with one clarification. It must be a single-target attack. If the attack is already multi-target like Divine Storm, then only the damage procs, not the cleave.
Now that's a real downer. Okay, perhaps 12 Cleaving procs of SoC would have been too much, but now we'll never know. It's still your go-to trash/AoE Seal, but it still won't have the punch of DS's synergy with SoB. Ditto Hammer of the Righteous.
As for "he idea was always that Seals were a choice", pull the other one GC, it's got bells on. Seals haven't been structured as a genuine choice for DPS since 1.0, and the 3.0 changes made any on the fly decisions regarding Seals near impossible due to the high mana cost. Place some more Dev time in all three of the DPS Seals, give them more flavour and differentiate them, if you want us to swallow that line.
And how about a minor glyph to reduce the mana cost of swapping? Eh?
P.S. Tauren Paladins Bitches!