EDIT [13.10.08]: Updated using WoWHead WotLK Beta listing as a source. Previous source was out of date.
A new Wrath Beta Patch (Build 8770) has just dropped on the US servers and MMO-Champion has the skinny. Included amongst the data is a listing for new Paladin Inscription Glyphs. Check out MMO-Champion for the full list, but here are the Paladin Highlights:
* Glyph of Avenging Wrath has been added - Reduces the cooldown of your Hammer of Wrath spell by 50% while Avenging Wrath is active.
* Glyph of Crusader Strike - Your Crusader strike deals 20% more damage when your target is incapacitated or stunned. [changing soon to a mana cost reduction]
* Glyph of Hammer of Wrath - Increases the range on Hammer of Wrath by 5 yards.
* Glyph of Seal of Blood -- Your Seal of Blood or Seal of the Martyr increases the mana received from Spiritual Attunement by 10% while active.
* Glyph of Seal of Command - Increases the chance of dealing Seal of Command damage by 20%, to 8.4 PPM from 7 PPM.
* Glyph of Avenger's Shield - Your Avenger's Shield hits -2 fewer targets but for 100% more damage.
* Glyph of Hammer of Justice - Increases your Hammer of Justice duration by 1 sec.
* Glyph of Righteous Defense - Increases the chance for your Righteous Defense ability to work successfully by 8% on each target.
* Glyph of Seal of Vengeance -- Your Seal of Vengeance or Seal of Corruption also grants 10 expertise while active. [Mmmm, tanking goodness]
* Glyph of Spiritual Attunement has been added - Increases the amount of mana gained from your Spiritual Attunement spell by an additional 2%.
* Glyph of Cleansing has been added - Reduces the mana cost of your Cleanse and Purify spells by 20%.
* Glyph of Consecration - Increases the duration and cooldown of your Consecration spell by 2 seconds.
* Glyph of Divinity - Your Lay on Hands also grants you as much mana as it grants your target.
* Glyph of Exorcism - Your Exorcism also interrupts spellcasting for 2 sec.
* Glyph of Flash of Light - Your Flash of Light heals for -50% less initially but also heals for 140% of its initial effect over 1 to 15 sec.
* Glyph of Holy Light - Your Holy Light grants 10% of its heal amount to up to 5 friendly targets within 5 yards of the initial target.
* Glyph of Lay on Hands - Your Lay on Hands also grants you as much mana as it grants your target.
* Glyph of Seal of Wisdom - While Seal of Wisdom is active the cost of your healing spells is reduced by -5%.
* Glyph of Seal of Light - While Seal of Light is active the effect of your healing spells is increased by 5%.
* Glyph of Seal of Righteousness -- Reduces the cost of your Judgement spells by 10% while Seal of Righteousness is active.
* Glyph of Turn Evil now Reduces the casting time of your Turn Evil spell by 100%. (Old - Reduces the cooldown on Turn Evil by 5 sec.)
* Glyph of Blessing of Kings -- Reduce the mana cost of your Blessing of Kings and Greater Blessing of Kings spells by 50%.
* Glyph of Sense Undead -- Damage against Undead increased by 1% while your Sense Undead ability
* Glyph of Lay on Hands -- Increases the mana restored by your Lay on Hands spell by 20%.
* Glyph of Blessing of Might -- Increases the duration of your Blessing of Might spell by 20 min when cast on yourself.
* Glyph of Blessing of Wisdom -- Increases the duration of your Blessing of Wisdom spell by 20 min when cast on yourself.
* Glyph of the Wise - Reduces the mana cost of your Seal of Wisdom spell by 50%.
It's worth mentioning that none of these can be classed as merely cosmetic, all of them give hard numerical benefits. I especially like the Seal of Wisdom and Light Glyphs as they give a real benefit to having a Seal up for Holy other than as a source of Judgement for its 2 minute duration. The Seal of Command Glyph may be nerfed, at that percent increase it will outstrip SoB/M in terms of DPS at moderate levels of haste, though Judgement damage will probably cause Blood to continue to outstrip Command. Glyph of Exorcism will be very useful if Exorcism is no longer restricted to working on Undead, otherwise it is very situational.
Some Glyphs seem very encounter specific. For example I can see single encounters where you'd want the Avengers Shield Glyph, but can think of no dungeon (maybe one or two raids) where you'd only ever want to hit that one target. Druids have similar catch-22 Glyphs, and unless these can be swapped very cheaply and easily I could see their usage being very low. Is this a wise design decision?
All in all I don't think Glyphs will change the way we play our Paladin, but they will provide us with many more tools to be effective in what we do. And they represent a real trade-off which an ever increasing number of talent points can't provide in the long-term.