Okay, so a new Beta build is out. Plenty of stuff in there for most classes such as a raised level cap (to 80), new zones and dungeons, and a few new Engineering Recipes I would be partial to. As always, for the full list see MMO-Champion. But a note on the current build.
It's totally, completely and utterly borked!.
A significant number of Paladin (and other class) skills and talents aren't working at all, from a status of working in the previous build. For example Judgements are currently doing no damage, there are reports of Sanctified Seals not working, and Illumination remains borked for Holy Light and Flash of Light. From this thread:
By Ghostcrawler (Beta Forums CM):
We didn't work on paladins a lot for this patch. Any changes you're seeing are liekly because a designer was monkeying around with mechanics and numbers a little bit trying to come up with something he or she liked. Whenever you see just a few subtle changes, particularly if they are undocumented, it is more likely experimentation than anything else.
When we start to discuss next steps for the paladins, I promise to drop by and lay a few on you. But if I don't post anything, it's because I don't know anything new.
So it's best not to get our pants too tightly in a knot over any 'unannounced' changes. I'll leave unsaid what I think of their Version Tracking processes. However, there are a couple of announced changes which made it into the Patch Notes:
* Concentration Aura changed = All party or raid members within 30 yards lose 35% less casting or channeling time when damaged.
* Seal of Corruption, Holy Vengeance, Judgement of Vengeance, and Seal of vengeance all changed from 18 sec to 15 sec.
* Vengeance (Tier 6) stacks up to 2 times now. (Previously 3)
The wording change to Concentration Aura is simply a clarification of the new Spell Pushback mechanic. Changes to SoCor/SoV are probably justified given that instant attacks can now also proc Seal effects, we'll have to wait and see. But then we have the change to Vengeance.
Lets be clear about this, the change is a straight 5% Total DPS nerf. It's not a change designed to reduce our burst DPS (i.e. Judgements which scale), and given that Blizzard haven't yet done any in-depth DPS testing it seems ill advised. Lots of people seem convinced that this is simply an over-eager Dev. tinkering and it mistakenly reaching the build. I doubt it.
Let me say this once, so everyone reading this: It's Not Unintended. It made it into the Patch Notes. GC isn't going out of his way to say that the change is unintended. Blizzard have been contemplating this change for a very long time,
If this change remains then Vengeance will always seem lacklustre. Unfortunately Ret Paladins are in a double-bind, whilst it may be relatively disappointing there are too few pure-DPS increasing talents to choose in a Ret Build, so dissatisfaction with the talent won't be reflected in unpopularity in Talent builds.
Apart from that most Ret Paladins will be waiting on the next build simply because too many of their abilities are not working. If I were a suspicious man I'd say that this was deliberate - Blizz wanted some breathing room from all the 'Nerf Ret' threads, and this makes it harder to do a direct comparison between Builds for the purposes of analysing the way they chose to nerf Judgement damage.
So Beta Ret Pallies... you may want to dust off that Hunter, Mage or Deathknight alt and focus your testing there for the time being.
EDIT: Plenty of Fury Warrior buffs in this patch now. An MS Effect on normal hits, no speed reduction on Titan's Grip (I always thought this was pretty wonky anyway) and refreshing Bloodthirst. I, for one, welcome our new Fury Warrior overlords.