A new PTR Build, memorably titled 9464, has been pushed to the servers today which contained a couple of changes some Paladins will find interesting:
Glyph of Turn Evil now also increases the cooldown of the spell by 8 seconds. No long will we be able to instantly fear demons and the undead without any cooldown. I mentioned in an earlier PTR post that Vengeance stacked up to 5 times. In the latest build it is now back down to 3, indicating that Blizzard right now are probably happy with Paladin PvE DPS.
This is in addition to the change to the Glyph of Hammer of Wrath which will reduce the mana cost of HoW by 100% ('cor blimey guv!).
So, Glyph of Turn Evil to start with. Obviously it's with PvP in mind, probably because of how nasty it was for Warlocks to be fear-locked without any possibility of responding or interrupting. Irony is such a wonderful thing.
Argueably it now seems more in line with a minor glyph slot as opposed to Major (which it currently is) as its' relative power for Arena PvP has been significantly diminished relative to other Paladin Major Glyphs. Given how much of a catch-22 taking it will now be, and that it always was situational at best, 'demoting' it to a 'Minor' Glyph would not only see it's continual use but also provide us with some much needed improvements in the Glyph department. On that note, the SoB Glyph could be changed to 'Less recoil damage on Judgement' which would alleviate concerns over the ever popular 10k+ JoB crits.
We made that change (stacking Vengeance to 5) when we were worried that we needed to give Ret some kind of compensation in PvE for nerfing them in PvP.
Since then, we have seen some very high PvE numbers for Ret (read: too high) and arguably they aren't even nerfed much in PvP. Despite all the fears about TO THE GROUND, I think in retrospect it wasn't.
Paladins being better against undead and demons than other types of creatures is a problem, especially when the current content has a lot of undead and the next tier will most likely have far less.
Assume for the sake of argument that the damage you do in Naxx (at 3 Vengeance stacks) is the damage we want you to do all the time. You don't need to invoke "but if we are good in Naxx we will be just okay in Ulduar." That is a design problem you don't need to worry about.
The justification for not maintaining the Vengeance buff seems reasonable, though I am troubled that Blizzard feel some Ret DPS numbers are 'too high'. Also interesting is that Blizzard feel our DPS shouldn't be constrained by the mob type we are fighting, i.e. that we shouldn't have an artificial boost against Undead mobs and lower relative DPS against non-Undead. This opinion is all well and good but would require some significant changes to Paladin Undead-only abilities, most notably Exorcism and the Sense Undead Glyph, and it's difficult to see how it can occur. I suppose a different route could be taken in order to compress down Ret rotations into fewer free GCD's, so that Exorcism will never be used... but as the man says mechanics are their job. That's why they get paid the big bucks.
Patch on Tuesday? I think there's a better than evens chance.