Saturday, September 06, 2008

Wrath Build 8905 Paladin Changes.

UPDATED from Nethaera's Official Patch Notes

The latest patch is up on the Beta server, and those in the US are downloading it now. For some reason my downloader isn't playing ball on the EU version but no doubt I'll muddle through.

Unsurprisingly this appears to be a Warrior and Rogue patch in the main. Changes are trickling in for all classes, so be sure to keep an eye on MMO-Champion for the latest, but whilst you're here check out some of the reported Paladin changes so far:

Skill Changes:

Sacred Shield (lvl80 Trainable Skill):
Each time the target takes damage they gain a Sacred Shield, absorbing 500 damage and increasing the paladin's chance to critically hit with Flash of Light by 50% for up to 6 sec. They cannot gain this effect more than once every 6 sec. Lasts 30 sec.
12% of base mana, 40 yd range, Instant cast

Hammer of Wrath: Now instant cast.

Judgement damage scaling on all Judgements has been reduced. Base Judgement damage has been reduced. [In the case of JoC and JoB, this may be a bug]

Righteous Defense no longer costs mana and the global cooldown has been removed, cooldown reduced to 10 sec.

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Talent Changes:

Beacon of Light: Can only be cast on one target at a time.

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Glyphs: Some of the Paladin glyphs have been altered. I'll update this post later. There doesn't seem to be anything new, just a few effects have been tweaked.


If you're a Warrior you'll definitely want to check out the Glyphs posted on MMO-Champion.

The change to Sacred Shield is very interesting, but the question of how well it scales with Spell Power remains. A flat 500 damage absorb and 50% crit chance to FoL isn't very interesting, though it may be quite effective. Give it a standard instant cast coeff however and it could be a very powerful, and reliable, effect.

I believe that the change to Beacon of Light was predictable... it's still tough to see how it could be tempting vs a Sheathbot build.

Hammer of Wrath going instant... fantastic. A very nice PvP and PvE change. Just got to get that mana problem sorted.

If you spot any changes in this patch that I haven't noted here then please let me known :).

EDIT:

Oh, and Hunters get Core Hounds as an Exotic Pet. /Jealous

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