MMO-Champ are reporting that Divine Intervention has changed in the latest build. It may have, but in a logical (non-nerf) manner:
Divine Intervention: This ability now also removes Exhaustion or Sated from a target if the recipient is out of combat when the effect ends. In addition, the cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
(Source: Official PTR Notes 17.11.09)
MMO-Champ datamines tooltips but has no way to extract spell functionality directly. The tooltip has probably just been cleaned up to reflect this tweaked version, which is understandable, when you think about it.
The official patch notes have just changed again to reflect a few additions to the patch including a new iteration of LoH+Forbearance. Here are the latest:
Divine Intervention: This ability now also removes Exhaustion and Sated from the target. In addition, the cooldown on this ability has been reduced from 20 minutes to 10 minutes. Cannot be used in Arenas.
Lay on Hands: This ability will place Forbearance on the paladin if used on his or herself. It will not place Forbearance on others.
* Repentance: This crowd control effect will no longer break early from the damage done by Righteous Vengeance. (Source)
The LoH change is by far the most sensible iteration thus far, though Protection Paladins won't be able to use it as a tanking cooldown. It's a compromise, though whether it's 'fair' or not depends on which side of the class line you stand ;). This is probably as close as were going to get to a fair non-trivial BG-PvP nerf without redesigning the ability from the ground up, but it's a shame that PvE-ing Paladins are affected. For the record I still hate Forbearance, and if there was one thing I'd like to remove in Cataclysm this would be it.
As an aside, it would be interesting to see LoH and AW continue to be usable back-to-back rather than including the 30-sec lock-out currently in operation for all other Forbearance-causing abilities.
The change to Divine Intervention (the Paladin Wipe Recovery, a.k.a save me a repair bill, tool) is really a quality of life change. As noted by Morrigan in her latest post Divine Intervention not removing the Bloodlust/Sated debuff can cause issues for the attempt after which you have recovered. You almost wonder if someone at Blizzard was reading her blog. Good change, if a little long in coming, and still doesn't really address the underling weakness of the ability
Finally, we come to Repentance. The change was originally floated back in the great nerf of 3.0.3, though at that time the value of Righteous Vengeance was far lower than it currently is. The reason why this is important is that RV is a passive ability over which a Ret Paladin has very little control (excepting the obvious), and this can leave Repentance as slightly redundant in PvP. Again, it simply makes Ret PvP mechanics a little less silly, and I doubt that it'll have wide-ranging impications for the next Arena Season. However, don't quote me on that if Modders start writing macro's to 'count up' the remaining RV damage and then using Repentance, allowing RV to tick unto the opponents death.
So, we've finally got to a stage where the Patch as advertised isn't totally bonkers from this Paladin's perspective. Surely it's can't be long before it's deployed to the live servers, perhaps even before the end of November?