So, the new patch notes have been released. I've finally got material to talk about other than how much my guild failed last week on Thaddius (*sigh*) or setting up a weekly snark screenshot. But rather than shoot my proverbial load too early I'll instead space things out a bit.
By now you've probably all heard of the changes to Battlegrounds so that XP can now be gained from PvP objectives, and that XP gain can now be turned off. If you haven't, the notes are in the UnderDev page. The key line is the following:
# Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
It'll be interesting to see if there are enough players to make Twink BG's a self-sustainable exercise. The assumption that most non-twink players make about low level battegrounds is that a small number of (primarily Rogues) dominate a session against a set of non-twinked players there to have a bit of fun. The stipulation outlined above may just serve to split the groups doing low-level PvP between those PvPing and Levelling at the same time, and those who aren't. This could have a very significant impact on low-level PvP in smaller Battlegroups.
On the other hand my own rush to judge may be doing the Twink community a disservice. Sure, they may have to get organised, but there just may be enough players to really keep the gameplay vibrant at the low levels. Preventing any form of XP gain also makes creating and gearing your Twink a heck of a lot easier. If nothing else the hardcore PvPers will have a chance to compete in organised, selective, large-scale PvP against each other at lvl80 earlier.
What do you think, should the XP/Non-XP separation remain in place?