Vindication for Ret Engineers Too Stubborn to Change?
Well, the changes to Seal mechanics have shaken up the DPS Rating landscape. Seal of Blood/ Seal of the Martyr will now contribute much more and Judgement much less to overall DPS. SoB is a little strange in that it has double-dependence on miss mechanics: the auto-attack which procs SoB rolls for Dodge/Parry/Miss, and then if it hits the SoB Proc also rolls for Dodge/Parry/Miss. Because of these mechanics Hit Rating, once the 'second best but not worth socketing for' Stat, is now almost on a par with Strength before Cap. Time to go out and buy those Etched Monarch Topaz for your yellow Sockets if you're below the hit cap; +4 of any Rating as a socket bonus will be better than +16 Strength. Expertise is also very, very nice, though not as good as Strength or Hit and so not really worth socketing for.
But that's not the best part. For some time now Retribution Engineering has been lacking a 'Best In Slot' equipment enhancement unique to the profession. Blacksmiths have the sockets, Jewelcrafters have the (frankly obscene) Prismatic +27 Str gems and Enchanters have the ring enchants. Well finally it appears that Engineering has something to show off:
At last. With the cumulative impact of the Haste Rating boost to melee DPS (+30% effectiveness) and greater dependence on Seal Proc damage, Haste trounces Attack Power and is up there dukeing it out with Crit and Agility as third best stat. This means that the Hyperspeed Accelerators are better than Enchant Gloves:Crusher (+44 AP) and Enchant Gloves:Precision (+20 Hit Rating) for your average Hammer-toting Ret Pally. As it is an activated effect on 1 minute cooldown you can also synchronise it with Avenging Wrath and activated trinkets for a cumulative boost to DPS. Yay?
Well, I think it deserves a yay ;P
Other News:
There was a minor build deployed to the PTR this morning but it doesn't appear that there is anything Paladin-oriented to bitch about. I'm starting to write a Ret Paladin primer for 3.1 featuring talent and skill changes, stat weighting changes and new skills and rotations etc. Would that be useful to anyone or should I knock it into touch before I get too far?
Also, Guitar Hero is Hard :(

