tag:blogger.com,1999:blog-36814800.post5808929984640443746..comments2023-08-11T16:05:56.176+01:00Comments on The Suicidal Zebra: Wrath Beta Build 8885 - Paladin Changes and New Glyphs.Suicidal Zebrahttp://www.blogger.com/profile/09209267053163631586noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-36814800.post-27059567942288940452008-09-01T16:04:00.000+01:002008-09-01T16:04:00.000+01:00Whist it fits the Paladin style of healing somewha...Whist it fits the Paladin style of healing somewhat, does it actively mitigate our weaknesses in PvE or PvP.<BR/><BR/>In PvE we have most significant problems with AoE damage. That's not to say that if we take the time to heal them the MT will die (which the latest Beacon fits with), but rather that the AoE damage being taken means you can't single-target heal them quick enough to prevent them from dying. The original Beacon addressed this issue <I>and</I> the issue addressed by the new Beacon, though it very much depended on scaling.<BR/><BR/>For PvP... well it's a dispellable Magic Buff that costs a **** load of mana, which is not great in the dynamic environment that is the Arena. Make is undispellable, and a much lower mana cost, and I'd be much more tempted.Suicidal Zebrahttps://www.blogger.com/profile/09209267053163631586noreply@blogger.comtag:blogger.com,1999:blog-36814800.post-67901736938715263362008-09-01T08:43:00.000+01:002008-09-01T08:43:00.000+01:00I always played an healing paladin in PvE and rece...I always played an healing paladin in PvE and recently in PvP, and for my healing strategy this Beacon of Light could be awesome.<BR/><BR/>Previous implementation was only a quite weak AoE-heal, while this one seems perfect for the paladin MT healer. And it perfectly fits my interpretation of the paladin healer.ummonhttps://www.blogger.com/profile/11639974538685263911noreply@blogger.comtag:blogger.com,1999:blog-36814800.post-82539564694351655362008-09-01T00:44:00.000+01:002008-09-01T00:44:00.000+01:00This entire round of revisions for the class, incl...This entire round of revisions for the class, including the new glyphs, has the feeling of having been passed off into the hands of someone who's never played a paladin before.<BR/><BR/>Some official commentary from Blizzard as to what the spell is actually meant to do would probably be helpful. Until then, it's difficult to tell what is and what is not a bug.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-36814800.post-19031692850477021882008-08-31T20:44:00.000+01:002008-08-31T20:44:00.000+01:00My concern with it for Arenas are two-fold:1) It's...My concern with it for Arenas are two-fold:<BR/><BR/>1) It's got a very hefty mana cost. Sure, this is fine in the pre-match buffing stage, but can be prohibitively expensive in the heat of battle if your 'Beaconed' team-mate dies or is purged.<BR/><BR/>2) It's a magic buff, and hence purgeable. As if that wasn't the case with enough buffs already.<BR/><BR/>There are many different solutions to Paladin healing weaknesses in both PvP and PvE, and what you've suggested certainly isn't a bad one. The <A HREF="http://suicidalzebra.blogspot.com/2008/08/paladin-inscription-glyphs.html" REL="nofollow">Glyph of Holy Light</A> is a weaker solution similar to that which you suggest, and has got a lot of attention from Holy Paladins. If there's one thing we're lacking for, it's not good idea.<BR/><BR/>The problem is that the two versions of Beacon of Light are so dissimilar that it leaves me wondering what problem they want this spell to be a solution to. The old one was a weakish AoE heal (dependant on the SD Coeff, it could have been quite powerful once the dust settled). The new one is a strong 2 (3, 4?, is it being active on more than one player at a time a bug?) -person heal which suffers from being unreliable due to it not taking any overhealing into account. The latter solves a clear problem, the former not so much.<BR/><BR/>The only thread tying the proposed abilities together is that they integrate into maintank heal spam rotations, jiving with Blizzard's desire to keep Paladins as the 'main-tank healers'. Well that's great, but they need to just sit down and think about what they want the ability to do before considering how they want it to be cast and fit into rotations.<BR/><BR/>Hrm, I really should do a proper post about all this.Suicidal Zebrahttps://www.blogger.com/profile/09209267053163631586noreply@blogger.comtag:blogger.com,1999:blog-36814800.post-12527190440705981392008-08-30T19:34:00.000+01:002008-08-30T19:34:00.000+01:00Regarding Beacon of Light, it's funny to read the ...Regarding Beacon of Light, it's funny to read the initial comments on Wowhead - mostly to the tune of "finally, an area heal."<BR/><BR/>To avoid really commenting on the current implementation, I'll admit I'm still not convinced that Beacon would be worth passing up an additional 5% chance to crit on top of a 60% return on crit heals over time with Sheath.<BR/><BR/>I've advocated an alternative for quite a while: implement a cooldown-based ability that causes the paladin's next Holy Light or Flash of Light to heal all of the target's party members within x yards, for a heightened mana cost. Triple the cost of an equivalent single-target heal is typically the standard.Anonymousnoreply@blogger.com