<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-36814800.post3036355147112643424..comments</id><updated>2009-03-27T19:29:14.908Z</updated><title type='text'>Comments on The Suicidal Zebra: PTR Build [9733] Changes: JoB Toned Down, SoB Tone...</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://suicidalzebra.blogspot.com/feeds/3036355147112643424/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36814800/3036355147112643424/comments/default'/><link rel='alternate' type='text/html' href='http://suicidalzebra.blogspot.com/2009/03/ptr-build-9733-changes.html'/><author><name>Suicidal Zebra</name><uri>http://www.blogger.com/profile/09209267053163631586</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>8</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-36814800.post-4137128707066204890</id><published>2009-03-27T19:29:00.000Z</published><updated>2009-03-27T19:29:00.000Z</updated><title type='text'>@DorgolI've been thinking along the same lines, an...</title><content type='html'>@Dorgol&lt;BR/&gt;&lt;BR/&gt;I've been thinking along the same lines, and I'm starting to feel it's possible I haven't been giving the Blizz devs enough credit. I've been pretty firmly in the camp of hating SoB/tM and the recoil mechanic, and wishing it was gone. &lt;BR/&gt;&lt;BR/&gt;But if the idea is to adjust ret paladin PvE damage without giving us too much burst in PvP, I'm starting to realize that SoB/tM makes a great knob to turn. We almost certainly won't use this ability in PvP (unless the risk/reward calculation just got too damn tempting, but I don't think that will happen), so the devs have much more room to improve our DPS by boosting it. The remaining issue to me becomes balancing the recoil/damage such that PvP paladins won't use it, but PvE paladins aren't burdening their healers. Which seems possible.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36814800/3036355147112643424/comments/default/4137128707066204890'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36814800/3036355147112643424/comments/default/4137128707066204890'/><link rel='alternate' type='text/html' href='http://suicidalzebra.blogspot.com/2009/03/ptr-build-9733-changes.html?showComment=1238182140000#c4137128707066204890' title=''/><author><name>Isa</name><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://suicidalzebra.blogspot.com/2009/03/ptr-build-9733-changes.html' ref='tag:blogger.com,1999:blog-36814800.post-3036355147112643424' source='http://www.blogger.com/feeds/36814800/posts/default/3036355147112643424' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-36814800.post-4227746619642317156</id><published>2009-03-27T18:43:00.000Z</published><updated>2009-03-27T18:43:00.000Z</updated><title type='text'>This will make having a swing timer that much more...</title><content type='html'>This will make having a swing timer that much more important with the % of damage done my judgements shifting to auto attack.&lt;BR/&gt;are people still using quartz or is there a better or more class specific swing timer out there?&lt;BR/&gt;cheers,</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36814800/3036355147112643424/comments/default/4227746619642317156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36814800/3036355147112643424/comments/default/4227746619642317156'/><link rel='alternate' type='text/html' href='http://suicidalzebra.blogspot.com/2009/03/ptr-build-9733-changes.html?showComment=1238179380000#c4227746619642317156' title=''/><author><name>Chrom</name><uri>http://www.blogger.com/profile/05485748105507573076</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://suicidalzebra.blogspot.com/2009/03/ptr-build-9733-changes.html' ref='tag:blogger.com,1999:blog-36814800.post-3036355147112643424' source='http://www.blogger.com/feeds/36814800/posts/default/3036355147112643424' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-36814800.post-8142204817124909494</id><published>2009-03-27T16:12:00.000Z</published><updated>2009-03-27T16:12:00.000Z</updated><title type='text'>Damn, they need to hotfix SotM before I can obtain...</title><content type='html'>Damn, they need to hotfix SotM before I can obtain accurate testing...&lt;BR/&gt;&lt;BR/&gt;ALSO: Very good point Dorgol, if SoB/tM didn't inflict recoil we'd have some pretty damned high damage in pvp.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36814800/3036355147112643424/comments/default/8142204817124909494'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36814800/3036355147112643424/comments/default/8142204817124909494'/><link rel='alternate' type='text/html' href='http://suicidalzebra.blogspot.com/2009/03/ptr-build-9733-changes.html?showComment=1238170320000#c8142204817124909494' title=''/><author><name>Peregrine</name><uri>http://www.blogger.com/profile/17183902300245051695</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://suicidalzebra.blogspot.com/2009/03/ptr-build-9733-changes.html' ref='tag:blogger.com,1999:blog-36814800.post-3036355147112643424' source='http://www.blogger.com/feeds/36814800/posts/default/3036355147112643424' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-36814800.post-1329566135401665753</id><published>2009-03-27T16:01:00.000Z</published><updated>2009-03-27T16:01:00.000Z</updated><title type='text'>"JoB recoil damage is still at 33%, but hopefully ...</title><content type='html'>"JoB recoil damage is still at 33%, but hopefully won't be quite so much of an issue (still wondering what purpose it serves though...)."&lt;BR/&gt;&lt;BR/&gt;I believe the purpose is to balance Paladin survivability with Paladin DPS in PvP. The recoil damage is mostly ignored in PvE, but in a competitive PvP encounter you do NOT want to inflict 3k damage to yourself while being attacked by 1 or 2 other players.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36814800/3036355147112643424/comments/default/1329566135401665753'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36814800/3036355147112643424/comments/default/1329566135401665753'/><link rel='alternate' type='text/html' href='http://suicidalzebra.blogspot.com/2009/03/ptr-build-9733-changes.html?showComment=1238169660000#c1329566135401665753' title=''/><author><name>Dorgol</name><uri>http://www.blogger.com/profile/12936803721440329897</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://suicidalzebra.blogspot.com/2009/03/ptr-build-9733-changes.html' ref='tag:blogger.com,1999:blog-36814800.post-3036355147112643424' source='http://www.blogger.com/feeds/36814800/posts/default/3036355147112643424' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-36814800.post-7741472304503217254</id><published>2009-03-27T03:35:00.000Z</published><updated>2009-03-27T03:35:00.000Z</updated><title type='text'>Very simply, the only portion of our damage affect...</title><content type='html'>Very simply, the only portion of our damage affected by haste is our damage through weapon swings and the Seal procs from those weapon swings.&lt;BR/&gt;&lt;BR/&gt;By nerfing JoB damage and increasing SoB damage you increase the amount of damage your (Weapon Swing + SoB Proc) do as a proportion of your total damage. Hence your Haste scales more of your total damage, and so Haste is indirectly buffed.&lt;BR/&gt;&lt;BR/&gt;In addition, this patch directly improves the conversion of Haste Rating to Melee Haste % by 30%, to 25.22 Rating per 1% from the current 32.79.&lt;BR/&gt;&lt;BR/&gt;Hope that helps.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36814800/3036355147112643424/comments/default/7741472304503217254'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36814800/3036355147112643424/comments/default/7741472304503217254'/><link rel='alternate' type='text/html' href='http://suicidalzebra.blogspot.com/2009/03/ptr-build-9733-changes.html?showComment=1238124900000#c7741472304503217254' title=''/><author><name>Suicidal Zebra</name><uri>http://www.blogger.com/profile/09209267053163631586</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10004219691854295099'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://suicidalzebra.blogspot.com/2009/03/ptr-build-9733-changes.html' ref='tag:blogger.com,1999:blog-36814800.post-3036355147112643424' source='http://www.blogger.com/feeds/36814800/posts/default/3036355147112643424' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-36814800.post-374717223693255445</id><published>2009-03-27T02:32:00.000Z</published><updated>2009-03-27T02:32:00.000Z</updated><title type='text'>thanks for the update. how did they boost haste?</title><content type='html'>thanks for the update. how did they boost haste?</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36814800/3036355147112643424/comments/default/374717223693255445'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36814800/3036355147112643424/comments/default/374717223693255445'/><link rel='alternate' type='text/html' href='http://suicidalzebra.blogspot.com/2009/03/ptr-build-9733-changes.html?showComment=1238121120000#c374717223693255445' title=''/><author><name>Jong</name><uri>http://www.blogger.com/profile/14750329810568222503</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://suicidalzebra.blogspot.com/2009/03/ptr-build-9733-changes.html' ref='tag:blogger.com,1999:blog-36814800.post-3036355147112643424' source='http://www.blogger.com/feeds/36814800/posts/default/3036355147112643424' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-36814800.post-3833986301745858963</id><published>2009-03-27T00:03:00.000Z</published><updated>2009-03-27T00:03:00.000Z</updated><title type='text'>Makes all the haste gear useful again, pretty much...</title><content type='html'>Makes all the haste gear useful again, pretty much like in the last days before Wrath.&lt;BR/&gt;&lt;BR/&gt;The revert of Crusader Strike is disappointing, I was looking forward to it in its new state. I hope they'll still do something nice to it, as it's once again rather bland. Here's to hoping!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36814800/3036355147112643424/comments/default/3833986301745858963'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36814800/3036355147112643424/comments/default/3833986301745858963'/><link rel='alternate' type='text/html' href='http://suicidalzebra.blogspot.com/2009/03/ptr-build-9733-changes.html?showComment=1238112180000#c3833986301745858963' title=''/><author><name>Vaadren</name><uri>http://www.blogger.com/profile/14760917338825885391</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='01659331545942349990'/></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://suicidalzebra.blogspot.com/2009/03/ptr-build-9733-changes.html' ref='tag:blogger.com,1999:blog-36814800.post-3036355147112643424' source='http://www.blogger.com/feeds/36814800/posts/default/3036355147112643424' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-36814800.post-1556503315819983792</id><published>2009-03-26T22:52:00.000Z</published><updated>2009-03-26T22:52:00.000Z</updated><title type='text'>Very interesting, SZ. Probably an effort to give u...</title><content type='html'>Very interesting, SZ. Probably an effort to give us more sustained DPS and less of a hellish firestorm of burst destruction.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/36814800/3036355147112643424/comments/default/1556503315819983792'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/36814800/3036355147112643424/comments/default/1556503315819983792'/><link rel='alternate' type='text/html' href='http://suicidalzebra.blogspot.com/2009/03/ptr-build-9733-changes.html?showComment=1238107920000#c1556503315819983792' title=''/><author><name>Peregrine</name><uri>http://www.blogger.com/profile/17183902300245051695</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://suicidalzebra.blogspot.com/2009/03/ptr-build-9733-changes.html' ref='tag:blogger.com,1999:blog-36814800.post-3036355147112643424' source='http://www.blogger.com/feeds/36814800/posts/default/3036355147112643424' type='text/html'/></entry></feed>